As with other MOBAs, Mobile Legends has a system of items that you can buy during matches to improve your attributes, gain new skills, etc.
To buy items, simply access the store by clicking on the icon with $ in the upper right corner. So you can buy items right away, from anywhere on the map, as soon as you have enough money for them.
Items are divided into 3 categories according to their quality. Tier 1 items are cheaper and weaker, while Tier 3 items are more expensive and stronger. Most tier 2 and 3 items can be built by combining weaker items. For example:
"About item malefic noise is formed by the item Legion Sword, which in turn consists of two items Dagger."
So, the best option is to go assembling the items to receive the attribute bonuses soon, instead of waiting to gather all the money from a level 2 or 3 item. As you buy an item, all the items formed by it receive a discount on the total price. In the example above, once you buy a Dagger, the price of Malefic Noise drops by 250.
Attention: passives are abilities that are activated automatically. Unique are abilities that can only be used by a single item, that is, two identical items will not make you use the ability twice. One activates the other's cooldown.
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Attack Items
Attack items are items that increase attack and damage related attributes such as Physical Attack, Attack Speed and Critical Strike.
Category 1 |
Category 2 | Category 3 |
---|---|---|
Dagger $ 250 + 15 Physical Attack. |
Legion Sword $ 910 +60 Physical Attack. |
malefic noise $ 2060 +60 Physical Attack. Unique: +40% Armor Penetration. Single Passive: Armor Reduction: Basic attack ignores a percentage of tower defense. |
Dagger $ 280 +10% Attack Speed. |
ogre's ax $ 790 +30 Physical Attack and +230 Health. Single Passive. Angry. Basic attack can increase Movement Speed by 10%. |
Garras de Haa's $ 1810 +70 Physical Attack. Unique: +20% Physical Lifesteal. Single Passive: Frenzy: When Health is below 40%, the hero can gain 10% additional Life Steal. |
Dart $ 320 +8% Critical Strike. |
Meteor Mace $ 900 +15% Attack Speed and +10%% Critical Strike. |
Wild Warrior Fury $ 2350 +65 Physical Attack and +25% Critical Strike. Unique: +40% damage on critical hits. Single Passive: Condemn: Critical hits increase the hero's Physical Attack by 5% for 2 seconds. |
Blood Suck Hammer $ 400 +8 Physical Attack and +8% Physical Life Steal. |
Hammer of Wrath $ 980 +35 Physical Attack. Unique: +12 Armor Penetration. |
Endless confrontation $ 2470 +65 Physical Attack, +25 Mana Regen, +25 Health, +10% Cooldown Reduction, +5% Movement Speed, and +15% Physical Life Steal. Single Passive: Divine Justice: After using an ability, the next basic attack will deal an additional 85% of Physical Attack as true damage. This effect has a 1.5 second cooldown. Single Passive: Pursuing Destiny: When Divine Justice is activated, increases Movement Speed by 10%. |
Iron Hunting Bow $ 450 +10 Physical Attack and +5% Cooldown Reduction |
Magic Blade $ 1300 +40 Physical Attack and +24 Magic Defense. Single Passive: Shield: Once the hero's Health drops below 30% it will generate a shield that absorbs 280~700 points of damage (increases with level) that lasts for 3 seconds. 40 second cooldown. |
voice of the wind $ 1870 +40% Attack Speed, +20 Movement Speed, and +10% Critical Strike. Single Passive: Typhoon: Every 3.5 seconds, basic attacks hit 3 enemies and deal 100 magic damage. The cooldown of this effect decreases as your crit chance increases, and so does the damage as your Attack Speed increases. Single Passive: Activate: Each time the Typhoon is lassoed, Movement Speed will be increased for a short time. |
Regular Boom $ 600 +20 Physical Attack and +10% Attack Speed. |
Demon Hunter Sword $ 2180 +35 Physical Attack and +25% Attack Speed. Single Passive: Devour: Common attack can deal 9% current health of additional physical damage to the target. Single Passive: Devour: Each basic attack grants Physical Lifesteal for 3 seconds. Stacks up to 5 times. |
scarlet ghost $ 2020 +30 Physical Attack, +20% Attack Speed, and +25% Critical Strike. Single Passive: Frenzy: Critical hits increase the hero's Attack Speed by 30% and Critical Rate by 5% for 2 seconds. |
Potion of Power $ 1500 Single Passive. Increase Strength. Use is automatic after purchase, provides 30 Physical Attack and 5% Physical Lifesteal, lasting for 120 seconds. Only one potion can be used at a time. |
Death lamina $ 2050 +65 Physical Attack and +20% Attack Speed. Single Passive: Take Life: Basic attack reduces Health regeneration effect by 50% for 3 seconds. |
Blade of the Heptaseas $ 1950 +75 Physical Attack and +30 Health. Single Passive: Crush: Skills will decrease Physical Defense by 25. Lasts for 3 seconds. |
Corrosion Scythe $ 2050 +50 Physical Attack, +5% Movement Speed, and +25% Attack Speed. Single Passive: Corrosion: Basic attacks have a 50% chance to slow the enemy by 40%. Ranged attacks are only slowed by 20%. Single Passive: Boost: Basic attacks increase the hero's attack speed by 8%. Stacks up to 5 times and lasts for 3 seconds. |
Blade of Despair $ 3010 +170 Physical Attack and +5% Movement Speed. Single Passive: Despair: Attacking enemies below 50% Health will increase the hero's physical damage by 25%. Lasts 2 seconds. |
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golden baton $ 2100 +65 Physical Attack and +30% Attack Speed. Single Passive: Fast: Every 1% crit chance received increases Attack Speed by 1%. Single Passive: Infinite Strikes: Every 2 normal attacks, the third has its effect tripled. |
Hunting Attack $ 2010 +100 Physical Attack and +10% Cooldown Reduction. Single Passive: Retribution: Attacks the enemy 5 times in a row and improves the hero's Movement Speed by 30% for 3 seconds. 15 second cooldown. |
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wind of nature $ 1910 +10 Physical Attack, +25% Attack Speed, and +15% Physical Lifesteal. Active Ability: Immune to any physical damage for 2 seconds (halfs when used by non-snipers). 80 second cooldown. |
Bloody Ax $ 1970 +70 Physical Attack and +10% Cooldown Reduction. Unique: +20% Vampiric Spell. |
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Golden Rose Meteor $ 2270 +60 Physical Attack, +30 Magic Defense, and +5% Physical Lifesteal. Single Passive: Shield: Once the hero's Health drops below 30% it will generate a shield that absorbs 510~1350 points of damage (increases with level) that lasts for 3 seconds. 40 second cooldown. |
Magic Items
Magic items are those that increase attributes related to attack and magic damage, such as Magic Power and Magic Penetration.
Category 1 |
Category 2 | Category 3 |
---|---|---|
magic book $ 300 +15 Magic Power. |
Immersion blender $ 820 +45 Magic Power. |
Divina Glaive $ 1970 +65 Magic Power. Unique: +40% Magic Penetration. Single Passive: Break Magic: When Health reaches a certain percentage, the effect of the unique bonus is increased. |
Crystal Energy $ 220 +280 of Mana. |
book of evil $ 950 +35 Spell Power, +20 Mana Regen, and +8% Cooldown Reduction. |
Magic Crystal $ 2180 +90 Magic Power. Unique: +25% Magic Power. Single Passive: Extinguish: Upon hitting the target with the skill, immediately increases Magic Attack by 15%. The effect will wear off on the next damage and can last up to 3 seconds. 10 second cooldown. |
magic necklace $ 120 +10 Mana Regeneration. |
Blue Blade $ 600 +25 Mana Regen and 5% Cooldown Reduction. Single Passive: Judgment: After using an ability, the next basic attack deals extra true damage. 1.5 second cooldown. |
Force Gathered $ 2020 +70 Magic Power and +700 Health. Unique: +25% Magic Lifesteal. Single Passive: Restore: Killing an enemy hero restores 10% Health. |
Philosopher's Book $ 450 +8 Spell Power and +5% Cooldown Reduction. |
exotic veil $ 600 +30 Spell Power and +5% Movement Speed. |
Ice Queen's Wand $ 2240 +75 Magic Power, +10% Magic Lifesteal, +15 Mana, and +7% Movement Speed. Single Passive: The Freeze skill, in addition to dealing damage to the target, can also reduce the enemy's speed by 15%. Lasts 3 seconds. |
Mystical Vessel $ 500 +15 Magic Power +10% Magic Lifesteal. |
Gemstone $ 700 +300 Health and +380 Mana. Single Passive: Present: Regenerates 20% Life and Mana within 2 seconds. |
glowing wand $ 2120 +75 Spell Power, +400 Health, and +5% Movement Speed. Single Passive: Burn: Ability damage will burn targets for 3 seconds when hit, dealing magic damage based on the enemy's current Health. |
Spirit Wheel $ 500 +10 Magic Power. Single Passive: Soul Steal: Killing a hero gives 5 souls and an assist gives 3 souls. 15 souls convert to 30 points of magic damage. Upon dying, all souls are lost. Maximum 60 magic damage. |
Enchantment Team $ 1870 +50 Spell Power, +250 Health, and +20% Cooldown Reduction. Single Passive: Source of Mana: Regenerates Mana every 10 seconds. |
Reaper of Calamity $ 1950 +70 Spell Power, +100 Mana, +30 Mana Regen, and +10% Cooldown Reduction. Single Passive: Calamity: After using an ability, the next basic attack will deal extra true damage equal to 120% of Magic Attack. 1.5 second cooldown. Briefly increases Movement Speed by 10%. |
Potion of Magic $ 1500 Single Passive: Increase Strength: Use is automatic after purchase, provides 30 points of Magic Attack and 5% Cooldown Reduction, lasting for 120 seconds. Only one potion can be used at a time. |
Winter's Scepter $ 1910 +60 Magic Power, +25 Physical Defense and +400 Health. Active Ability: Freeze: The hero can do nothing but be immune to all damage and effects. Lasts 2 seconds. 100 second cooldown. |
Destiny Clock $ 1950 +60 Magic Power, +615 Health and +600 Mana. Single Passive: Time: Every 30 seconds increases 30 Health and 5 Magic Attack. Maximum of 10 times. Single Passive: Reincarnate: When the Time skill is complete, the hero can gain 5% Magic Attack and 300 Mana. |
Feather Handle $ 2230 +65 Spell Power, +30% Attack Speed, and +5% Movement Speed. Single Passive: Hit: Basic attacks can deal 40% of Mana in magic damage. |
bloody wings $ 3000 +150 Magic power and +500 Health. Single Passive: Nirvana: Whenever you add a point of Spell Power, it also adds 1.5 current Health. |
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Soul Disk $ 1300 +20 Magic Power. Unique: +15 Magic Penetration. Single Passive: Soul Steal: Killing a hero gives 5 souls and an assist gives 3 souls. 15 souls convert to 30 points of magic damage. Upon dying, all souls are lost. Maximum 120 magic damage. |
Running Time $ 2050 +70 Magic Power and +15% Cooldown Reduction. Single Passive: Time: After a kill or assist, the ult's cooldown is reduced by 35%. |
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Confinement Necklace $ 2110 +70 Spell Power, +10% Cooldown Reduction, and +10% Magic Lifesteal. Single Passive: Take Life: Skills that deal damage to the target reduce the regeneration effect for 3 seconds. |
Lightning Scepter $ 2250 +75 Spell Power, +300 Mana, and +10% Cooldown Reduction. Single Passive: Snore: Every 6 seconds, the hero's next magic ability will deal extra magic damage to 3 enemies. Damage increases according to the hero's maximum Mana. |
Defense Items
Defense items are those that increase defense attributes like Physical Defense, Magic Defense, Health and Health Regen.
Category 1 |
Category 2 | Category 3 |
---|---|---|
Energy Crystals $ 300 +230 Life. |
war belt $ 900 +770 Life. |
cursed helmet $ 1830 +920 Health and +50 Magic Defense. Single Passive: Soul on Fire: Nearby enemies take 1.5% maximum Health magic damage every second. Deals 50% extra damage to minions. |
Leather Armor $ 220 +18 Physical Defense. |
Boiling Essence $ 870 +540 Life. Single Passive: Soul on Fire: Nearby enemies take 1% maximum Health magic damage every second. Deals 50% extra damage to minions. |
Heaven's Helmet $ 2400 +1550 Health and +100 Health Regen. Single Passive: Recovery: Regenerates 1.5% of the hero's total Health. Killing enemy heroes increases regeneration by 0.4% and assists increase by 0.2%, max 3.5%. The effect wears off 5 seconds after the hero takes damage. |
Head Anti-Magic $ 220 +18 Magic Defense. |
Serene Mantle $ 1020 +540 Health and +24 Magic Defense. |
ancient cuirass $ 2170 +920 Health, +54 Physical Defense +30 Health Regen. Single Passive: Detention: The enemy that attacks the hero will have their attack strength reduced by 6%. Lasts for 4 seconds and stacks up to 3 times. |
Therapeutic Necklaces $ 140 +20 Life Regen. |
Thick Ice Shield $ 880 +400 Mana, +22 Physical Defense and +10% Cooldown Reduction. |
Oracle $ 2110 +850 Health, +36 Magic Defense and +10% Cooldown Reduction. Single Passive: Bless: Increases shield absorption and health regen by 25%. |
hero's ring $ 450 +150 Health and +5% Cooldown Reduction. |
Valiant Armor $ 730 +40 Physical Defense. Single Passive: Detention: The enemy that attacks the hero will have their attack strength reduced by 4%. Lasts for 4 seconds and stacks up to 3 times. |
protector of athena $ 2050 +900 Health, +56 Magic Defense and +20 Health Regen. Single Passive: Shield: Gain a damage-absorbing shield every 30 seconds. The amount of absorption grows as the match continues, to a maximum of 1150. |
Potion of Resistance $ 1500 Single Passive: Increase Strength: Use is automatic after purchase, grants 500 Health and reduces crowd control time, lasting for 120 seconds. Only one potion can be used at a time. |
Barrier of Courage $ 1970 +770 Health and +10% and Cooldown Reduction. Unique Passive: Courage: Increases the attack and defense of nearby allies by 10%. Single Passive: Heavy Armor: Nearby minions will be able to take more damage from turrets. Active Skill: Increases the Movement Speed of the hero and nearby allies by 30%. Also increases Physical Damage and Magic Damage by 20%. Lasts 3 seconds. 40 second cooldown. |
Ice Domain $ 2160 +500 Mana, +70 Physical Defense and +10% Crit Reduction. Unique: +10% Cooldown Reduction. Single Passive: Freeze: Reduces Movement Speed by 5% and Attack Speed by 30% of nearby enemies. |
Blade Armor $ 1660 +90 Physical Defense. Single Passive: Vengeance: After receiving a basic attack, it will return 25% of the physical damage taken. |
Immortal $ 2120 +800 Health and +40 Magic Defense. Single Passive: Immortal: Resurrects the hero in 2 seconds, offering 15% Health and a shield that absorbs 300~1000. The shield lasts for 3 seconds. 180 second cooldown. |
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Wings of the Queen of Apocalypse $ 2250 +15 and Physical Attack, +1000 Health, and +10% Cooldown Reduction. Single Passive: Demonize: Reduces damage taken when health is low. Lasts 5 seconds. 50 second cooldown. |
Rough Chest Armor $ 2120 +770 Health and +45 Physical Defense. Single Passive: Brutal Strength: Skills and basic attacks increase Movement Speed by 3% and Physical and Magic Defense by 4%. Lasts 4 seconds. Stacks up to 5 times. |
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Thunder Belt $ 2290 +800 Health, +30 Mana Regen, +10% Cooldown Reduction, and +40 Physical Defense. Single Passive: Lightning: Upon activation of the skill, the next basic attack deals extra damage equal to 2% of the hero's total Health. Nearby enemies are slowed for 1.5 seconds. |
Twilight Armor $ 2260 +1200 Health, +400 Mana and +50 Health Regen. Single Passive: Challenge: No physical damage taken can be greater than 900. Cooldown of 4 seconds. |
Jungle Items
Jungle items increase damage to monsters.
Category 1 |
Category 2 | Category 3 |
---|---|---|
Hunter's Knife $ 280 Unique: +20% Monster Damage. Single Passive: Greed: Extra experience gain when in the wild. |
Magic sword $ 760 Unique: +30% Monster Damage. Single Passive: Greed: Extra experience gain when in the wild. After killing minions, recover Health and Mana. Single Passive: Take Soul: Killing creeps increases damage by 0.5%. Stacks up to 10 times. Single Passive: Makes the "Retribution" battle spell applicable on heroes, reducing the target's Movement Speed by 70%. Purchasing other advanced jungle gear will disable this effect. |
Arcane Gume $ 1605 +30 Spell Power and +25 Mana Regen. Unique: +30% Monster Damage. Single Passive: Greed: Extra experience gain when in the wild. After killing minions, recover Health and Mana. Single Passive: Take Soul: Killing creeps increases damage by 0.5%. Stacks up to 15 times. Single Passive: Makes the battle spell "Retribution" applicable on heroes, reducing the target's Movement Speed by 70%, reducing their Magic Defense. Purchasing other advanced jungle gear will disable this effect. |
predator's ax $ 770 Unique: +30% Monster Damage. Single Passive: Greed: Extra experience gain when in the wild. After killing minions recover Health and Mana. Single Passive: Take Soul: Killing creeps increases Physical Defense and Magic Defense by 3. Stacks up to 10 times. Single Passive: Makes the "Hunting" battle spell applicable on heroes, reducing the target's Movement Speed by 70% and granting a shield based on max Health. Purchasing other advanced jungle gear will disable this effect. |
killer beast $ 1805 +20 Physical Defense and +20 Magic Defense. Unique: +30% Monster Damage. Single Passive: Greed: Extra experience gain when in the wild. After killing minions recover Health and Mana. Single Passive: Makes the “Hunting” battle spell applicable on heroes. |
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Agile blade $ 750 Unique: +30% Monster Damage. Single Passive: Greed: Extra experience gain when in the wild. After killing minions recover Health and Mana. Single Passive: Take Soul: Killing creeps increases Physical Attack by 4. Stacks up to 10 times. Single Passive: Causes the battle spell “Retribution” to be applicable on heroes, reducing the target's Movement Speed by 70% and dealing a small amount of true damage to the target over 3 seconds. Purchasing other advanced jungle gear will disable this effect. |
eagle scimitar $ 1650 +30 Physical Attack and +15% Armor Penetration. Unique: +30% Monster Damage. Single Passive: Greed: Extra experience gain when in the wild. |
Movement Items
Movement items increase the Movement Speed attribute.
Category 1 |
Category 2 | Category 3 |
---|---|---|
Football boots $ 250 +20 Movement Speed. |
Warrior Boots $ 690 +22 Physical Defense. Unique: +40 Movement Speed. Single Passive: Valence: When taking basic attack damage, it will raise 5 points of Physical Defense, to a maximum of 25 points. Lasts 3 seconds. |
Lightning Speed Shoes $ 750 Unique: +80 Movement Speed. Single Passive: Side Effect: Dealing or taking damage decreases Movement Speed by 40 points. Lasts 5 seconds. |
Tenacious Boot $ 890 +22 Magic Defense. Unique: +40 Movement Speed. Single Passive: Resistance: Reduces control time by 25%. |
Wizard's Boots $ 700 +300 Life. Unique: +40 Movement Speed. Single Passive: Loot: Assists grant +80 gold. |
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magic feet $ 710 +10% Cooldown Reduction. Unique: +40 Movement Speed. |
Demonic Shoes $ 720 +30 Mana Regeneration. Unique: +40 Movement Speed. Single Passive: Mysticism: Eliminations and assists regenerate the hero's mana by 10%. Minion eliminations regenerate 4%. |
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Arcane Boots $ 740 +15 Magic Penetration. Unique +40 Movement Speed. |
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Agile Boot $ 710 +15% Attack Speed. Unique +40 Movement Speed. |