Pokemon Unite: the best builds for all Pokemon in the game

We've put together a list of the best builds here for those who are in doubt about which Held Items and Moves to choose for their favorite Pokemon in Unite. These are builds that focus on balancing or valuing the main qualities of each little monster, giving suggestions on how to use them in the arena. It's a great starting point for anyone looking to have a base on which to build their own build. It is organized based on the classes of each Pokémon and alphabetically by name within the classes.



Best builds for Attackers

  • Alolan Ninetales
  • cinderace
  • Cramorant
  • Decidueye
  • gardevoir
  • greninja
  • Pikachu
  • sylveon
  • Venusaur

Best Builds for Defenders

  • Blastoise
  • Crustle
  • greedent
  • mamoswine
  • Slowbro
  • Snorlax

Best builds for All Rounders

  • Charizard
  • Garchomp
  • Lucario
  • machamp

Best builds for Speedsters

  • Absolutely
  • gengar
  • talonflame
  • Zeraora

Best builds for Supporters

  • Blissey
  • Eldegoss
  • Mr mime
  • wigglytuff

Best builds for Attackers

These are the most aggressive little monsters that rely on their talent to deal damage in different ways to defeat opponents and clear the arena so your team can score points. And the focus here is this: different ways to take down opponents as quickly as possible with some variations, such as Alolan Ninetales, which also has support and control features.



Alolan Ninetales (ranged/special attack)

After its last buff, Alolan Ninetales has returned to being one of the most interesting Attackers in the game. On the right team and without having any Pokémon to counter on the opposing team, it becomes a great choice for control and buffs.

Moves:

  • Avalanche (lvl 4): this is one of the best control moves for the lower levels. It creates a barrier of ice that blocks opponents, while at lvl 11 it also slows them down.
  • Blizzard (lvl 6): here one of the great advantages is the slowness caused in the opponents, exploiting the strong Basic Attack of Alolan Ninetales. At lvl 13 it does more damage.

Held Items:

  • Bell Shell: increases Sp. Attack damage, shortens Cooldowns, and regenerates health when taking damage based on your Sp. Attack..
  • Wise Glasses: increases the Pokémon's Sp. Attack, making a combo with the Shell Bell.
  • ScopeLens: increases the damage and critical rate of Basic Attacks.

Battle Item:

  • Eject Button: It's the indispensable item when no move increases your pokémon's mobility.

Path:

  • Top or Bottom: when paired with an all-rounder or defender, Alolan Ninetales can use their control to corner opponents and provide support.

Cinderace (ranged/physical attack)


One of the few attackers focused on physical damage, the Gen 9 Bunny is one of the best choices for beginner players for its versatility (it's useful in all lanes) and its simplicity.


Moves:

  • Pyro Ball (lvl 7): this move deals an immense amount of damage while inflicting Burn on the pokemon hit..
  • Flame Charger (lvl 8): dashes towards the target taking HP and increasing the range and damage of your next Basic Attack.

Held Items:

  • Muscle-Band: increases the Pokémon's Attack and causes Basic Attacks to deal at least 1% of the target's remaining HP more damage.
  • ScopeLens: increases the damage and critical rate of Basic Attacks.
  • Floatstone: increases the Pokemon's Speed ​​by 15% when out of combat and also improves Attack.

Battle Item:

  • X Speed: increases the Pokémon's speed, added to the Float Stone is great for chasing fleeing enemies and cleaning the jungle faster.

Path:

  • Central: although it is very good for any of the lanes, the fact that it only gets its best moves at higher levels makes Cinderace more efficient in the jungle, where it will have more room to evolve quickly.

Cramorant (ranged/special attack)

Not being one of the simplest Attackers to master, this build focused on making the most of what it already has can help beginners who want to understand one of the most interesting offensive Pokémon in the game.


Moves:

  • Dive (lvl 4): Cramorant dives and generates a chain of waves that damages nearby opponents and knocks them away. This activates his passive, which in the dive captures an Arrakuda or a Pikachu to throw it at the opponent with Basic Attack, dealing more damage.
  • Hurricane (lvl 6): a hurricane forms at the target location and knocks all nearby opponents into the air, dealing damage and being a great control move.

Held Items:


  • Bell Shell: increases Sp. Attack damage, shortens Cooldowns, and regenerates health when taking damage based on your Sp. Attack..
  • Choice Specs: increases the damage in proportion to the value of Sp. Pokémon Attack.
  • Energy Amplifier: having one of the most powerful Unite Moves in the game, using a Held Item that increases Cramorant's damage to eliminate surviving opponents is important.

Battle Item:

  • X Attack: when in doubt, go with Eject Button, but with moves that push and hold opponents and a great ability to deal damage, X Attack can amplify Cramorant's ability to do damage.

Path:

  • Top: Cramorant does a lot of damage very quickly, so when paired with a Defender, he can take over the Top with some ease.

Decidueye (ranged/physical attack)

This is an Attacker with a lot of potential, especially to facilitate your team's victory in team fights. It specializes in dealing large amounts of damage fast, but relies on the player's attention to keep moving and away from the most dangerous opponents.

Moves:

  • Razor Leaf (lvl 7): this Move increases Decidueye's Basic Attack speed and gives him the ability to hit multiple targets at once. When Razor Leaf levels up at lvl 11, it does more damage in proportion to the targets' total HP. Making him a great counter to tankers.
  • Shadow Sneak (lvl 8): in addition to dealing damage, you slow the target and have reduced defense for a period of time, making this Move a great combo with Razor Leaf.

Held Items:

  • Muscle-Band: increases the Pokémon's Attack and causes Basic Attacks to deal at least 1% of the target's remaining HP more damage.
  • ScopeLens: increases the damage and critical rate of Basic Attacks.
  • Buddy BarrieA: Increases the Pokémon's base HP and shields it and an ally with the lowest HP. Decidueye's Unite Move is very powerful, but it prevents him from moving around, so extra protection is important to avoid getting too vulnerable.

Battle Item:

  • Eject Button: even with a good ability to move, Decidueye manages to take many advantages of this item, being able to instantly take distance from opponents and, thus, cause more damage.

Path:

  • Bottom or Center: It can do good damage in team fights if paired with an all-rounder or supporter on the bot, but it can also take advantage of accumulated experience in the jungle, as it only gets its best moves at high levels.

Gardevoir (ranged / special attack)

Another difficult Pokémon to master, Gardevoir does a lot of damage, but takes time to get the most powerful Moves and doesn't have much resistance. So the focus of this build is on eliminating opponents before they reach you.

Moves:

  • Psyshock (lvl 6): Gardevoir deals a lot of damage and hits three times in an area. Each time an opponent is hit, the Cooldown decreases.
  • Moonblast (lvl 8): This attack damages all Pokémon hit by the attack's radius and stuns the nearest opponent of Gardevoir.

Held Items:

  • Bell Shell: increases Sp. Attack damage, shortens Cooldowns, and regenerates health when taking damage based on your Sp. Attack.
  • Choice Specs: increases the damage in proportion to the value of Sp. Pokémon Attack.
  • Energy Amplifier: Gardevoir's Unite Move is very powerful and hits a large number of opponents at the same time, so nothing beats using a Held Item that increases the damage dealt by the Pokémon and decreases its Cooldown.

Battle Item:

  • Eject Button: this is the best choice to get your Gardevoir out of trouble when you find yourself cornered or close to dying.

Path:

  • Bottom: Along with a Supporter that can heal it, Gardevoir can become a devastating Pokémon.

Greninja (ranged/physical attack)

This build focuses more on balancing Greninja, which is one of the most versatile Attackers in the game. Because it doesn't take much damage, it needs Held Items that compensate for this so the player can exploit its unique moveset.

Moves:

  • Surfing (lvl 5): the Greninja rides a wave that deals damage and restores its HP. If you defeat an enemy with this move, the Cooldown instantly resets.
  • Double Team (lvl 7): great for both attacking the enemy, as well as generating distraction and fleeing when cornered, this Move creates two copies of Greninja that also deal damage and become the main target of opponents.

Held Items:

  • Muscle-Band: increases the Pokémon's Attack and causes Basic Attacks to deal at least 1% of the target's remaining HP more damage.
  • Focus Band: increases the Pokémon's Defense and Sp. Defense while healing some of its HP when it reaches a very low level.
  • Floatstone: increases the Pokemon's Speed ​​by 15% when out of combat and also improves Attack.

Battle Item:

  • Eject Button: it serves both to keep the Greninja alive and to bring it closer to an escaping opponent.

Path:

  • Anyone: is one of the most versatile attackers in the game, it works well on both Top, Bottom and Center.

Pikachu (ranged/special attack)

Mobility is Pikachu's keyword Very agile and full of ranged attacks that stun opponents while keeping the electric mouse safe.

Moves:

  • Electro Ball (lvl 4): a high-range attack that deals damage in an area and multiplies this effect the less remaining HP opponents in the area have.
  • Volt Tackle (lvl 7): dashes in the target direction and leaves enemies paralyzed for an instant.

Held Items:

  • Bell Shell: increases Sp. Attack damage, shortens Cooldowns, and regenerates health when taking damage based on your Sp. Attack.
  • Choice Specs: increases the damage in proportion to the value of Sp. Pokémon Attack.
  • Wise Glasses: increases the Pokémon's Sp. Attack, making a combo with Shell Bell and Choice Specs.

Battle Item:

  • X Attack: Pikachu is already naturally fast and still has moves that help it escape tight situations, so increasing the damage dealt even more to knock opponents down before they catch up to you is the best choice.

Path:

  • Top: pairing Pikachu with a Defender that holds opponents while he attacks from afar, you'll do some damage.

Sylveon (ranged/special attack)

The first playable Eevolution, the Fairy-type Pokémon is a very aggressive and self-sufficient Attacker. The build combination allows him to deal a lot of damage and stay healed, making it a good gateway for new players.

Moves:

  • Mystical Fire (lvl 4): Sylveon charges at the target and summons four fireballs that can be fired at opponents. Each ball that hits makes Sylveon's Sp. Attack increase and Cooldown decrease.
  • Draining Kiss (lvl 7): attack that bounces between enemies slowing and heals Sylveon when it bounces back.

Held Items:

  • Bell Shell: increases Sp. Attack damage, shortens Cooldowns, and regenerates health when taking damage based on your Sp. Attack.
  • Choice Specs: increases the damage in proportion to the value of Sp. Pokémon Attack.
  • Wise Glasses: increases the Pokémon's Sp. Attack, making a combo with Shell Bell and Choice Specs.

Battle Item:

  • Eject Button: works like Greninja: it serves both to keep it alive and to bring it closer to an escaping opponent.

Path:

  • Top: Sylveon is capable of doing a lot of damage from low levels, which makes it very efficient at Top.

Venusaur (ranged/special attack)

One of the Pokémon most favored by the buffs received in updates, Venusaur has become one of the favorite Attackers in ranked matches because it is easy to master and very versatile. This build focuses on balance with more focus to increase the damage it does. Until the arrival of Decidueye, he was also the main sniper in the game, with the variation given by Solar Beam.

Moves:

  • Giga Drain (lvl 5): deal damage and heal HP at the same time with this Move. It takes advantage of Venusaur's good reach so that it stays in combat avoiding getting close to opponents.
  • Petal Dance (lvl 7): this Move improves Venusaur's speed while dealing constant damage in an area around it for a few seconds.

Held Items:

  • Focus Band: increases the Pokémon's Defense and Sp. Defense while healing some of its HP when it reaches a very low level.
  • Bell Shell: increases Sp. Attack damage, shortens Cooldowns, and regenerates health when taking damage based on your Sp. Attack.
  • Choice Specs: increases the damage in proportion to the value of Sp. Pokémon Attack.

Battle Item:

  • X Attack: with Venusaur's displacement greatly improved by Petal Dance, you can focus on doing even more damage by opting for the X Attack instead of the Eject Button.

Path:

  • Top e Bottom: Venusaur is left over when paired with a good Defender to keep opponents away or with a Supporter that can keep you healed and fighting.

Best builds for Defenders

These are the Pokémon that sustain the lane while the others push opponents back. The way they do this varies from one Pokémon to the next, but they all have enormous resistance in common.

Blastoise (ranged/special attack)

Kanto's Water-type starter was one of the most anticipated Pokémon in the game and proved to be a very versatile Defender due to its high resistance and devastating firepower.

Moves:

  • Hydro Pump (lvl 5): deals massive amounts of damage to the target and still knocks it back.
  • Rapid Spin (lvl 7): makes Blastoise enter its hull and spin fast to attack opponents, while this Move is active, the range and functioning of Basic Attacks and Hydro Pump change.

Held Items:

  • Assault Vest: Increases the Pokémon's HP and Sp. Defense, while also shielding it from Sp. Attacks when it's not in combat.
  • Rocky Helmet: Increases HP and Defense, and also damages all opponents that attack the equipped Pokémon.
  • Bell Shell: increases Sp. Attack damage, shortens Cooldowns, and regenerates health when taking damage based on your Sp. Attack.

Battle Item:

  • Eject Button: it's the best way to stay in the game even after being surrounded by opponents or dodging blows that hit the area.

Path:

  • Top e Bottom: Blastoise is one of the most versatile Defenders, and as such it does well in either path, pairing with Pokémon of virtually all classes.

Crustle (meele / physical attack)

One of the best beginner Defenders alongside Snorlax, Crustle works well at lower ranks and is a favorite partner for Attackers like Snorlax and Greninja.

Moves:

  • Rock Tomb (lvl 4): spawns a stone wall that deals damage and blocks enemies from passing.
  • X-Scissor (lvl 8): advance in one direction, slashing opponents in the way. It also paralyzes the Pokémon if it hits an obstacle.

Held Items:

  • Assault Vest: Increases the Pokémon's HP and Sp. Defense, while also shielding it from Sp. Attacks when it's not in combat.
  • Rocky Helmet: Increases HP and Defense, and also damages all opponents that attack the equipped Pokémon.
  • Muscle-Band: increases the Pokémon's Attack and causes Basic Attacks to deal at least 1% of the target's remaining HP more damage.

Battle Item:

  • X-Attack: Crustle is agile and very tough in this build, so you can focus on making him more effective during combat with X-Attack.

Path:

  • Top: he is one of the best Defender options, especially at lower ranks and works great with Attackers.

Greedent (meele / physical attack)

Greedent came out with some surprise as one of the least popular little monsters of the eighth generation. But he has already shown what he came for with an enormous capacity to deal damage and a lot of self-sufficiency using the berries he carries to heal himself. One of the most popular goals with him is teaming up with Snorlax, which increases the HP gained from eating Greedent's fruits.

Moves:

  • Covet (lvl 5): dashes in one direction dealing damage and knocking back any opponents hit by the charge. When activating this Move, Greedent also throws berries along the way and picking them up increases his speed.
  • Belch (lvl 7): .this Move damages all opponents within the attack's area, also slowing those hit. The more berries Greedent carries, the lower the Cooldown.

Held Items:

  • Muscle-Band: increases the Pokémon's Attack and causes Basic Attacks to deal at least 1% of the target's remaining HP more damage.
  • Buddy Barrier: Increases the Pokémon's base HP and shields it and an ally with the lowest HP.
  • Weakness Policy: increases the Pokémon's Attack for a brief period each time it takes damage, with the bonus increasing each time it takes damage during this period.

Battle Item:

  • X-Speed: Greedent can do a lot of damage, so giving him the ability to chase opponents is very useful for maintaining area dominance.

Path:

  • Top e Bottom: this is a very aggressive Defender, so it does well with both Attackers, All-Rounders and Supporters.

Mamoswine (meele/physical attack)

It has already been one of the most interesting tankers in the game, it alone sustains up to two enemies at the same time and is one of the best choices for more defensive teams.

Moves:

  • Icicle Crash (lvl 6): in this move, Mamoswine drops ice spikes from the sky that damage all opponents in the area. When the ice pops, it also freezes enemies, and when used on one of your team's Goals, it freezes you and makes it take longer to score.
  • High Horsepower (lvl 8):.attacks in one direction, dealing damage and knocking back opponents it hits, dealing more damage to frozen Pokémon. When it hits the block of ice created by Icicle Crash, it creates a path that speeds up allies and slows enemies.

Held Items:

  • Score Shield: creates a shield around the Pokémon to protect it while charging the goal bar. Also increases base HP.
  • Aeos Cookie: Increases the Pokémon's HP each time it scores.
  • Weakness Policy: increases the Pokémon's Attack for a brief period each time it takes damage, with the bonus increasing each time it takes damage during this period.

Battle Item:

  • Eject Button: Mobility is one of Mamoswine's biggest problems, so an item that can get him out of trouble is the best choice.

Path:

  • Top: Mamoswine is one of the defenders that most benefit from the help of a good Attacker.

Slowbro (ranged/special attack)

The only Defender of Sp. Attack, Slowbro is great for pushing control and trapping opponents with its moves.

Moves:

  • Surfing (lvl 4): Slowbro creates three waves that push opponents back, but dealing damage with only one. Starting at lvl 11 all three push and do damage.
  • Amnesia (lvl 6): Increases Slowbro's Defense and increases the damage of Scald and Surf Moves..

Held Items:

  • Rocky Helmet: Increases HP and Defense, and also damages all opponents that attack the equipped Pokémon.
  • Bell Shell: increases Sp. Attack damage, shortens Cooldowns, and regenerates health when taking damage based on your Sp. Attack.
  • Choice Specs: increases the damage in proportion to the value of Sp. Pokémon Attack.

Battle Item:

  • Eject Button: is the best item available for Slowbro.

Path:

  • Top: Slowbro's best partners are Attackers that deal recurring damage, such as Venusaur.

Snorlax (meele/physical attack)

A lot of people's favorite Defender, Snorlax continues to be the protagonist even after almost a year. Its Moves are varied and that's why they give the player options in how to approach the matches. He does area control and does a lot of damage while proving difficult to take down.

Moves:

  • Heavy Slam (lvl 6): Snorlax jumps and deals area damage. He also throws opponents in the air.
  • Block (lvl 8): he creates a shield that pushes and paralyzes opponents.

Held Items:

  • Muscle-Band: increases the Pokémon's Attack and causes Basic Attacks to deal at least 1% of the target's remaining HP more damage.
  • Buddy Barrier: Increases the Pokémon's base HP and shields it and an ally with the lowest HP.
  • Weakness Policy: increases the Pokémon's Attack for a brief period each time it takes damage, with the bonus increasing each time it takes damage during this period.

Battle Item:

  • Eject Button: Snorlax is another case of a Pokémon with little mobility that takes advantage of the Eject Button to escape grips and move faster around the arena

Path:

  • Top or Bottom: Snorlax does very well with Attackers that deal recurring damage, such as Venusaur, and with Supporters that turn it into an even more powerful tanker with healing.

Best builds for all rounders

These are the Pokémon that need to be balanced, good at defending and attacking, both to lead one of the lanes and to support Attackers. They are versatile and powerful little monsters, which can do the jobs of almost any other, but with Moves that focus on dealing damage.

Charizard (meele/physical attack)

The first generation fire starter is one of the most popular Pokémon in the franchise and has been in Unite since the beginning. It has had ups and downs between the various upgrades and has now become one of the most viable All-Rounders after Lucario.

Moves:

  • Fire Punch (lvl 5): attacks with a fiery punch that deals a lot of damage to the target and can also leave them with the burn status.
  • Flare Blitz (lvl 7): a Control Move, it doesn't do as much damage, but it shields Charizard and slows the opponent it hits.

Held Items:

  • Muscle-Band: increases the Pokémon's Attack and causes Basic Attacks to deal at least 1% of the target's remaining HP more damage.
  • Buddy Barrier: Increases the Pokémon's base HP and shields it and an ally with the lowest HP.
  • Razor Claw: increases the damage of the next Basic Attack after a Move. When this item is equipped to a meele Pokémon, it slows the opponent it hits for a period of time.

Battle Item:

  • Eject Button: Charizard also benefits greatly from the Eject Button in this build. Especially in the early levels when he can be vulnerable against powerful Attackers.

Path:

  • Bottom: Charizard can yield more when paired with a good Supporter both to heal him and to inflict negative stats on opponents that will benefit him.

Garchomp (meele / physical attack)

One of the most well-known cases of difficult-to-master Pokémon, the dragon needs time to become powerful in its final form. So it needs patience and training, but it can be devastating when mastered.

Moves:

  • Dig (lvl 6): Garchomp dives to the ground and climbs out from under the target, dealing damage and knocking opponents into the air.
  • Dragon Claw (lvl 8): dashes towards the target, dealing damage and pushing back on the first hit, dealing bonus damage again on the second, and increasing the attack speed of Garchomp's Basic Attacks.

Held Items:

  • Muscle-Band: increases the Pokémon's Attack and causes Basic Attacks to deal at least 1% of the target's remaining HP more damage.
  • ScopeLens: increases the damage and critical rate of Basic Attacks.
  • Razor Claw: increases the damage of the next Basic Attack after a Move. When this item is equipped to a meele Pokémon, it slows the opponent it hits for a period of time.

Battle Item:

  • X Attack: with good movement, Garchomp can become a finishing machine using an item that makes its damage, especially in Basic Attack, even more devastating.

Path:

  • Bottom: Not being a powerful Pokemon at lower levels, it benefits from the extra experience available at Bottom and partnering with a Supporter that heals it or a Defender that helps it hold off opponents.

Lucario (meele / physical attack)

Everyone's favorite All-Rounder, Lucario lives up to its class, managing to fulfill almost all the game's functions depending on the build, including giving rise to a meta that revolves around its use.

Moves:

  • Extreme Speed (lvl 5): lunge at the target and deal damage on hit. If the Move is used close to an opponent, it heals some HP and resets the cooldown.
  • Bone Rush (lvl 7): hurls several bones towards the target, dealing damage and knocking back opponents hit. When activated again, causes Lucario to jump towards the bone and deal area damage. It resets the cooldowns of other Moves at higher levels.

Held Items:

  • Muscle-Band: increases the Pokémon's Attack and causes Basic Attacks to deal at least 1% of the target's remaining HP more damage.
  • ScopeLens: increases the damage and critical rate of Basic Attacks.
  • Razor Claw: increases the damage of the next Basic Attack after a Move. When this item is equipped to a meele Pokémon, it slows the opponent it hits for a period of time.

Battle Item:

  • X Attack: Extreme Speed ​​is one of the best evasive moves in the game, which gives room to focus on a more aggressive item here.

Path:

  • Top or Bottom: the current meta of the game involves leaving Lucario alone at the top for being able to defend him well and still be a threat to the opponents. While at Bottom, he can be very powerful when paired with a good Supporter.

Machamp (meele/physical attack)

The Fighting Pokémon is a very aggressive All-Rounder that can deal massive amounts of damage even to opponents with a lot of resistance. It usually stands out a lot in matches when it is being controlled by someone who dominates the character.

Moves:

  • Cross Chop (lvl 5): dashes the target and deals damage on hit. Also increases the critical damage chance of upcoming attacks.
  • Submission (lvl 7): Increases Machamp's speed and prevents him from suffering negative stats. When it hits an opponent, it deals damage and stuns them, also increasing the damage of the next Basic Attack.

Held Items:

  • Muscle-Band: increases the Pokémon's Attack and causes Basic Attacks to deal at least 1% of the target's remaining HP more damage.
  • ScopeLens: increases the damage and critical rate of Basic Attacks.
  • Razor Claw: increases the damage of the next Basic Attack after a Move. When this item is equipped to a meele Pokémon, it slows the opponent it hits for a period of time.

Battle Item:

  • X Attack: Machamp can become a damage-dealing machine, and this can be amplified with this item.

Path:

  • Bottom: he works best with a Supporter who can heal him and buff some of his stats.

Best builds for Speedsters

Perhaps the most specialized class of all, the Speedsters' role is to move quickly around the arena, both to collect the guffs given by wild Pokémon, and to invade other lanes and help their teammates by causing a lot of damage and running away soon after.

Absol (meele / physical attack)

Absol is, along with Gengar, one of the Speedsters that most impress new players. In the first gank, right after clearing the center aisle of the arena, he usually arrives doing damage to opponents so fast that no one has time to notice before losing.

Moves:

  • Pursuit (lvl 5): dashes the target and deals damage. If the Move hits the opponent from behind, its damage is increased and its cooldown reduced.
  • Psycho Cut (lvl 7): this Move damages and slows the opponent hit. It also increases the damage of the next three Basic Attacks.

Held Items:

  • Muscle-Band: increases the Pokémon's Attack and causes Basic Attacks to deal at least 1% of the target's remaining HP more damage.
  • ScopeLens: increases the damage and critical rate of Basic Attacks.
  • Razor Claw: increases the damage of the next Basic Attack after a Move. When this item is equipped to a meele Pokémon, it slows the opponent it hits for a period of time.

Battle Item:

  • Eject Button: Even though it is an agile Pokémon, Absol is very fragile and benefits from the extra displacement that the Eject Button gives.

Path:

  • Middle: precisely because he is fragile, he needs to accumulate experience and buff quickly to gank and help the team.

Gengar (meele/special attack)

The first-gen ghost was another of the Pokémon most affected by the balance updates, but it remains very powerful. The move combination suggested in this build is one of the best for those who want to do a lot of damage and climb the ranks fast.

Moves:

  • Sludge Bomb (lvl 5): deals damage and poisons the target for a period of time.
  • Hex (lvl 7): leaps towards an area, dealing damage to all nearby enemies. Deals even more damage to Poisoned Pokémon and reduces the cooldown when it hits enemies affected by Poison.

Held Items:

  • Bell Shell: increases Sp. Attack damage, shortens Cooldowns, and regenerates health when taking damage based on your Sp. Attack..
  • Choice Specs: increases the damage in proportion to the value of Sp. Pokémon Attack.
  • Wise Glasses: increases the Pokémon's Sp. Attack, making a combo with Shell Bell and Choice Specs.

Battle Item:

  • X Attack: this move combination is devastating and can help Gengar clear the arena if added to the X Attack.

Path:

  • Middle: while Gengar might do well in other ways, he still greatly benefits from playing in the middle.

Talonflame (meele / physical attack)

A favorite Speedster of the highest ranked players, the sixth generation regional bird deals as much damage as it is fragile to enemy attacks. So it is necessary that the player pay attention and know how to move around the arena with intelligence.

Moves:

  • Flame Charge (lvl 5): generates a curtain of flame around Talonflame and dashes in the designated direction, dealing damage to all enemies hit. It also increases speed.
  • Brave Bird (lvl 7): leaps towards the target, dealing a large amount of damage, as well as slightly injuring Talonflame itself. Using a boosted Basic Attack immediately afterward resets the cooldown.

Held Items:

  • Muscle-Band: increases the Pokémon's Attack and causes Basic Attacks to deal at least 1% of the target's remaining HP more damage.
  • ScopeLens: increases the damage and critical rate of Basic Attacks.
  • Floatstone: increases the Pokemon's Speed ​​by 15% when out of combat and also improves Attack.

Battle Item:

  • X Speed: Since Talonflame's focus is all on displacement and speed, X Speed ​​makes the bird even harder to reach.

Path:

  • Middle: It's not much of a secret with the Speedsters, almost all of them deliver their best when they focus on the middle path.

Zeraora (meele/physical attack)

The Mythical Pokémon was one of the game's first gifts and is still seen by many as the most powerful Speedster. Mobility and damage are the keywords here: clear the Jungle by getting all the bonuses and clear one of the paths by scoring and helping your team.

Moves:

  • Spark (lvl 6): bounces on target and can be used up to three times before cooldown.
  • Wild Charge (lvl 8): leaps towards the target with a combo of attacks that deal a lot of damage. If the opponent has been hit by Spark before, it increases the duration of the combo.

Held Items:

  • Muscle-Band: increases the Pokémon's Attack and causes Basic Attacks to deal at least 1% of the target's remaining HP more damage.
  • ScopeLens: increases the damage and critical rate of Basic Attacks.
  • Floatstone: increases the Pokemon's Speed ​​by 15% when out of combat and also improves Attack.

Battle Item:

  • X Attack: Massive amounts of damage are Zeraora's focus, so there's nothing better than increasing that even more.

Path:

  • Middle: Zeraora can also be used in other ways, including replacing Lucario as a solo in Top, but he still delivers his best starting in Middle.

Best builds for Supporters

This class's main job is to keep its allies alive and make life difficult for opponents. The way they are going to do it changes: some cause negative statuses and take advantage of it to deal damage, others heal and give buffs to allies, others still block paths and also reveal themselves to be damage-dealing machines. The important thing is to help!

Blissey (ranged/special attack)

A healing machine, Blissey combines very well with Attackers and sustains endless Defenders at lower levels.

Moves:

  • Helping Hand (lvl 4): greatly increases the movement speed and Basic Attacks of the user and all allies in the affected area.
  • Soft-Boiled (lvl 6): throws an egg at the target to restore HP to Blissey and the hit ally.

Held Items:

  • Buddy Barrier: Increases the Pokémon's base HP and shields it and an ally with the lowest HP.
  • Focus Band: increases the Pokémon's Defense and Sp. Defense while healing some of its HP when it reaches a very low level.
  • Rocky Helmet: Increases HP and Defense, and also damages all opponents that attack the equipped Pokémon.

Battle Item:

  • Eject Button: Blissey is a slow Pokemon, and even though it's a tank in this build, it needs alternatives to get out of tight situations.

Path:

  • Bottom: Blissey is the dream Supporter of any All-Rounder or Attacker on the low path.

Eldegoss (ranged/special attack)

Another of the most recurring Pokémon in the highest rankings, Edelgoss justifies the preference with many options of support, damage and healing Moves. Sometimes it's all at the same time.

Moves:

  • Pollen Puff (lvl 4): throws a cloud of pollen at the target, damaging foes and healing allies.
  • Soft-Boiled (lvl 6): shields Edelgoss and nearby allies with a cotton shield. When the shield runs out, it also heals some HP.

Held Items:

  • Buddy Barrier: Increases the Pokémon's base HP and shields it and an ally with the lowest HP.
  • Focus Band: increases the Pokémon's Defense and Sp. Defense while healing some of its HP when it reaches a very low level.
  • Bell Shell: increases Sp. Attack damage, shortens Cooldowns, and regenerates health when taking damage based on your Sp. Attack.

Battle Item:

  • Eject Button: same case of Blissey, needs alternatives to escape tight situations.

Path:

  • Bottom: he is not the most used Supporter for nothing. It pairs well with Attackers, All-Rounders, and even manages to help Defenders be even harder to take down.

Mr. Mime (meele/special attack)

He's a weird Pokemon even in Unite, because despite being a Supporter, most of Mr. Mime's builds will focus on damage because that's what his Moves deliver. To be efficient in controlling the arena and supporting it will need a little more dominance on the part of the player.

Moves:

  • Confusion (lvl 4): fires a powerful psychic beam that knocks enemies back. If during the attack the opponents hit hit an obstacle, they are paralyzed and still suffer double damage.
  • Barrier (lvl 6): Creates up to two barriers that can either be used to block the path of opponents, or to combo with Confusion and deal a lot of damage.

Held Items:

  • Buddy Barrier: Increases the Pokémon's base HP and shields it and an ally with the lowest HP.
  • Energy Amplifier: Mr. Mime gets his Unite Move fast and it has a short cooldown and a devastating effect. Amplifying that and doing even more damage later makes him very dangerous in the late game.
  • Bell Shell: increases Sp. Attack damage, shortens Cooldowns, and regenerates health when taking damage based on your Sp. Attack..

Battle Item:

  • Eject Button: Until he manages to increase his movement with the Unite Move, Mr. Mime takes advantage of the Eject Button in emergencies and to create traps with barriers.

Path:

  • Bottom: Mr. Mime's ability to deal damage makes him useful on both Top and Bottom, but he does better in partnership with All-Rounders who can take advantage of barriers to corner opponents.

Wigglytuff (meele/special attack)

The Fairy Pokémon delivers a number of different abilities that make it one of the most interesting and varied Supporters. He can heal, cause negative and positive statuses, and even put opponents to sleep.

Moves:

  • Sing (lvl 4): causes opponents in the area of ​​effect to slow down and sleep, also lowering their Sp. Defense and Defense for a period of time.
  • Double Slap (lvl 6): slaps the target in a series of damage and slows them down.

Held Items:

  • Buddy Barrier: Increases the Pokémon's base HP and shields it and an ally with the lowest HP.
  • Focus Band: increases the Pokémon's Defense and Sp. Defense while healing some of its HP when it reaches a very low level.
  • Bell Shell: increases Sp. Attack damage, shortens Cooldowns, and regenerates health when taking damage based on your Sp. Attack.

Battle Item:

  • X Speed: is a great alternative because it helps Wigglytuff to reach opponents that run away from its Sing.

Path:

  • Bottom: is very useful with Attackers that deal recurring damage and benefit from slow and sleeping enemies.
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