The Arena in Hearthstone is a tough challenge, but with a big reward. To beat the Arena, you need 12 wins and we have 5 tips that will definitely improve your way of facing the Arena.
You will see that it is not just luck that defines a good result in the Arena. Of course it is important to get good cards, but there are many other details that will make you do well.
This is the main rule that a lot of people forget when playing in Ladder. Your game strategy has to change, because no one has a perfect deck in Arena. It's rarer to have cards that match with others in your deck and it can often happen that you don't get any epic or legendary cards.
So you have to make different decisions than you would on the ladder with a built deck.
Know your deck well: After building your deck, spend some time trying to understand the synergies it has. Memorize your deck well to feel more comfortable with the moves.
Minions are your damage: Arena play should be simple and nothing better than making a good army of minions. Heads up, don't always put everything on the line, because your opponent might have some mass removal.
Control the game table: it is very important that you control the game table well to always feel at an advantage. Make the necessary minion changes and start going in the opponent's face when you're on top.
- All games are to be won: even if it's 10-0 in the Arena, don't relax and play like it's your last game. You always have to respect your opponent's deck and luck.
Before building the Arena deck, you need to make the right hero choice. Hero Power has a lot of relevance in the Arena, as well as the special characteristics of each hero's cards. Check out which are the best heroes and what are their strengths and weaknesses.
Mago: has always been the favorite hero in the Arena. Its strong point is the variety of spells with good removals, damage and card draws. Hero Power is also very useful in Arena. But the lack of minions may prove to be his weakness.
Ladino: Hero Power is very useful for removing enemy minions. But don't abuse it so you don't suffer too much damage. Also combo cards help to gain an advantage at the table.
Paladin: is a very solid hero in all stages of the game. Hero Power isn't very strong, but the weapons and spells to upgrade your minions make the Paladin a very strong hero.
Druid: There are several cards to gain mana crystals and gain advancement for your opponent. There are several minions with Taunt that help to withstand the pressure. The big problem is the lack of removal spells.
Hunter: with this hero you have to play more aggressively. Very easily you can place several Beast-type minions on the table that will damage your rival. Unfortunately, Hero Power cannot be used for removal.
Shaman: there are many spells that will help to remove enemy minions. Overloaded cards can be useful for putting pressure on your opponent, but they can also ruin your mana curve. Hero power is almost useless in Arena.
Wizard: can be an excellent option in Arena if you can pick up cards to restore health. In addition to Hero Power, there are many cards that cause you to lose life and that can be fatal.
Priest: the priest is a less aggressive class for Arena. There aren't many good cards for the first few turns. If you can't get very good cards for the deck, you're going to have a hard time winning.
- Warrior: It's also a slow class and if you can't pick up good weapons, your chances will drop a lot. Hero Power has little influence in Arena.
In the Arena there are cards you would never play in constructed. Imagine that there are commons with far more value than legendary ones. Check out some examples of cards you have to pick up:
- Neutral Stainless - Steel: Skeletal Mare, Firefeather Phoenix and Primal Draco
- Mago: Portal of the Lands of Fire, Meteor and Fireball
- Ladino: Flamestrike, Deadly Thorn, and AVIN Agent
- Paladin: Defender Veraprateada, Mount Costadura and Salvassol Tarim
- Druid: Total Infestation, Swipe and Claw Druid
- Hunter: Savannah Mane, Electrified Jawbear, and Jungle Call
- Shaman: Fire Elemental, Maelstrom Gate and Earth Elemental
- Wizard: Abyssal Enforcer, Sordid Dread Lord and Soul Siphon
- Priest: Priest of the Kabal's Claw, Shadow Word: Death and Priestess of Collusion
- Warrior: Aggressive Ghoul, Sparkling Berserker and Scourge Lord Garrosh
You can check the score of all the cards in Arena here!
When you're choosing cards, you also have to worry about your deck's mana curve working well. Sometimes, you will have to miss a good card to improve the mana curve.
The player's experience is important here, because as you build your deck, you'll be able to understand what the best strategy is. After picking up 10 cards, you'll have enough information to think about what kind of deck you're building.
Check out the three most solid strategies for Arena:
This is probably the most popular strategy in Arena. It is very solid and allows you to control the various stages of the game well. It has a lot of 4 mana cards because it's a decisive phase to be on top of the game.
This mana curve can be used well with all heroes.
In this aggressive strategy, you have to focus on low-cost cards. As you can see in the chart, there are 12 2 mana cards to put pressure on your opponent early on. Don't forget to pick up damaging spells like Fireball to do the finishing blow.
The best heroes for this strategy are the Mago, Ladino e Hunter.
This is the right curve for those who like to control the matches. Low mana cost cards are needed to be able to stop the pressure and always control the table. Then you have to hold on until late-game, where you should have cards with a lot of value that will make you win.
The most valuable heroes in this strategy are the Priest, Druid e Wizard.
The HearthArena is a legitimate app that will make your job easier to build the deck in Arena. When building the deck, the app shows the score of the three cards and explains what synergies with the rest of the cards already chosen. Heartharena also saves match statistics for you to analyze your progress in Arenas.
So, you can relax in the decisions, but it is not necessary to follow all the recommendations of the application. Sometimes there are cards with a very close score where your assessment can be more accurate.