Discover ALL Clash Royale cards and their main functions!

In Clash Royale, you need cards to have troops, buildings and spells. You can buy them with gold or earn them by opening chests. It is important to know all the cards and their functions well in order to apply them better in your decks.

Check out all the cards in the game, divided by their main functions.

Troops

Tank

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These troops have lots of life. They are usually key to winning a game, so you should never forget these cards. Its main objective is to act as a shield that absorbs damage from other troops.



Giant

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giant skeleton

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PEKKA

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Lava Hound

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G

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royal giant

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mega knight

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mini-tank

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These troops have a moderate amount of hit points. They can do the same as a tank, but up to a point, as they are weaker.

Rider

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PrĂ­ncipe

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Valkyrie

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Balloon

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Runner

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Miner

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Prince of Darkness

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Golem of Gelo

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Check out all the legendary cards in Clash Royale!

splashers

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These are all troops capable of damage an area. Used properly, these cards can bring you a lot of advantage in the game. It is recommended that you have at least one of these in your deck.



Bomber

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baby dragon

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Witch

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fire spirits

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Mago

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ice mage

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Princess

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ice spirit

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Launcher

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Dart Goblin

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executor

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Also Sprinklers:

  • Valkyrie
  • Prince of Darkness

Glass Cannon

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These troops are low on health and can easily be killed. But they have the ability to deal a massive amount of damage and serious problems for your opponent. Try to keep the Glass Cannons protected at all times.


musketeer

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Megasservo

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Electric Mage

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Lumberjack

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dark witch

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Bandit

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flying machine

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Also is Glass Cannon:

  • Mago

Air Troops

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These are the troops that fly. Their great advantage is that they are not attacked by ground troops. It is recommended that you have at least one per deck.

Servos

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Servant Horde

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Infernal Dragon

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Bats

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Also Air Troops:

  • baby dragon
  • Balloon
  • Megasservo
  • Lava Hound

Anti-Air Troops

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These are the troops that have the ability to attack air targets. It is recommended that you have at least two in your deck.

archers

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Goblin Lanceiro

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three musketeers

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Goblins gang

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Also Anti-Aircraft Troops:

  • musketeer
  • baby dragon
  • Witch
  • Servos
  • Servant Horde
  • Infernal Dragon
  • fire spirits
  • Mago
  • ice mage
  • Megasservo
  • Princess
  • Electric Mage
  • ice spirit
  • Bats
  • dark witch
  • Dart Goblin
  • executor

multi-unit

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These letters Summon more than one unit when used. They offer a lot of versatility because they can be separated and used as a distraction.

Skeleton Army

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Goblins

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Skeletons

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Barbarians

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Elite Barbarians

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You keep

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Also Multi-unit:

  • archers
  • Servos
  • Goblin Lanceiro
  • Servant Horde
  • fire spirits
  • Bats
  • Goblins gang
  • three musketeers

cycle letters

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These letters cost little elixir, usually just 1 or 2. When used, they make you fast forward with your card cycle until you get the strongest cards.

  • Goblins
  • Goblin Lanceiro
  • Skeletons
  • fire spirits
  • ice spirit
  • Bats

melee

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These letters attack other melee troops. They need to be really close to enemy troops to be useful.

  • Rider
  • PrĂ­ncipe
  • Goblins
  • Valkyrie
  • Skeletons
  • Servos
  • giant skeleton
  • Barbarians
  • Servant Horde
  • PEKKA
  • Miner
  • Elite Barbarians
  • Megasservo
  • You keep
  • Prince of Darkness
  • Bats
  • Lumberjack
  • dark witch
  • Goblins gang
  • Bandit

Ranged attackers

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these troops attack enemies from long distances, which vary from troop to troop. This allows them to eliminate enemies before they reach the troops. In addition, they can also pull troops to the place where they are.

Sparky

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Also Ranged Attackers:

  • archers
  • musketeer
  • baby dragon
  • Witch
  • Goblin Lanceiro
  • Infernal Dragon
  • fire spirits
  • Mago
  • ice mage
  • royal giant
  • three musketeers
  • Princess
  • Electric Mage
  • ice spirit
  • Launcher
  • Goblins gang
  • Dart Goblin
  • executor

Building Attackers

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these troops attack buildings. They are considered critical because they will directly attack towers unless they are distracted by other buildings. However, they are not good for defense as they do not damage other troops.

Battle Ram

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Skeleton Barrel

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Also Building Attackers:

  • Giant
  • Balloon
  • Lava Hound
  • G
  • royal giant

special attributes

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It's all the troops that have some special attribute and who therefore have an advantage over the other troops.

  • PrĂ­ncipe
  • Witch
  • Infernal Dragon
  • ice mage
  • Battle Ram
  • Miner
  • You keep
  • Prince of Darkness
  • Electric Mage
  • Launcher
  • dark witch
  • Bandit

After death effects

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It's all the troops that have a special effect after death.

  • giant skeleton
  • Balloon
  • Lava Hound
  • Battle Ram
  • G
  • Golem of Gelo
  • Lumberjack
  • dark witch

Spells

Spells that deal damage

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are all spells that deal damage. They can grant elixir advantage if used correctly.

Arrows

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Fire ball

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Lightning

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Rocket

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Shock (Zap)

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Veneno

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Tornado

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the trunk

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Spells that do no damage

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These are all the spells that do no damage, but other effects.

Fury

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Ice Spell

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Mirror

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Clone

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Healing

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troop launcher

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Includes spells that drop troops when used. They deal damage indirectly through these same troops.

Goblins barrel

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Cemetery

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Polishers

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It's the spells that strengthen your troops with various effects.

  • Fury
  • Clone
  • Healing

cheap spells

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Includes spells that cost little and do little damage. You must include at least one in your deck to maintain your elixir cycle.

  • Arrows
  • Zap
  • the trunk
  • Tornado

medium spells

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It's the spells that have medium cost and deal medium damage. Cast along with a cheap spell to eliminate a considerable amount of troops.

  • Fire ball
  • Veneno

expensive spells

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these spells cost a lot but deal a lot of damage. Only a few troops can survive such an attack and they are also good at destroying towers that are already low on health.

  • Lightning
  • Rocket

buildings

Active

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Includes all buildings that deal damage directly. They are usually used as a response to cards thrown by the opponent.

Bomb Tower

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Cannon

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X-Bow

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Tesla

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Inferno Tower

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Mortar

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Passives

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Includes all buildings that do not cause damage or only do so indirectly through troops that launch. They are mostly used to make the opponent react. However, they can also be used as a response to your attacks.

Goblins hut

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Tombstone

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Barbarians' Hut

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Furnace

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Elixir Collector

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tower attackers

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These are all the buildings that deal direct damage to opponent's turrets due to its ability to attack at long distances.

  • X-Bow
  • Mortar

Also check out:

  • Discover all the legendary cards in Clash Royale!
  • The best Clash Royale decks from Arena 1 to 8
  • The best Clash Royale decks from Arena 9 to 12
  • Understand how the chest cycle works in Clash Royale!
  • Essential tips to rock in Clash Royale!
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